Finite State Machines (FSMs): Deterministic and Non-Deterministic Automata

Explore the world of finite state machines (FSMs) and their use in pattern recognition. This guide explains deterministic and non-deterministic finite automata (DFAs and NFAs), detailing their components, transition functions, and applications in various computational tasks, including compiler design and natural language processing.



Finite State Machines (FSMs): Deterministic and Non-Deterministic Automata

What is a Finite State Machine?

A finite state machine (FSM) is a computational model used for recognizing patterns in sequential data (like strings of characters). It transitions between a finite number of states based on input symbols. Think of it like a simple machine that can be in one of several states and moves between states depending on what input it receives. The FSM has a defined start state and one or more accepting (or final) states. The FSM accepts the input string if the machine reaches an accepting state after processing the entire string; otherwise, it rejects the string.

Components of a Finite Automaton

A finite automaton is defined by:

  • Q: A finite set of states.
  • : A finite set of input symbols (the alphabet).
  • q0: The initial state (where the machine starts).
  • F: A set of final (accepting) states.
  • δ: The transition function (a function that defines, for every state and input symbol, what the next state will be).

The transition function can be defined as:

δ: Q x ∑ → Q

Types of Finite Automata

Two main types of finite automata exist:

1. Deterministic Finite Automata (DFA):

In a DFA, for every state and input symbol, there's exactly one next state. It’s deterministic because the next state is uniquely determined by the current state and input. DFAs cannot make transitions without consuming an input symbol (no null moves). A DFA is a simple but very powerful model of computation.

The five components of a DFA are:

  • Q: Set of states
  • : Input alphabet
  • q0: Start state
  • F: Set of accepting states
  • δ: Transition function (δ: Q x ∑ → Q)

2. Non-Deterministic Finite Automata (NFA):

NFAs are more flexible than DFAs. For a given state and input symbol, there can be multiple possible next states. NFAs also allow for transitions without consuming an input symbol (null moves). This makes them easier to design in some cases, although they are more complex to implement compared to DFAs.

NFAs also have five components (Q, ∑, q0, F, δ), but the transition function differs:

δ: Q x ∑ → 2Q (the transition function can map to a set of states).